PAtch
Message #1 le 2013-11-14 @ 17:35:37 par TortureX:
http://www.playrust.com/news/132/
After playing the game for a while over the weekend I realized I was having a hard time seeing things in the grass such as backpacks from killed players and zombies, so I added grass displacement. It's off by default as it has some issues but you can toggle it on by typing
grass.displacement true in the console (F1)
It's a work in progress and not everything causes displacement but one of the cool features of it is players leaving a trail where they walk, It's possible to track people for a short time due to this. Also your shelters and campfires will no longer be covered in grass, and backpacks/killed creatures will be easier to spot. Please post any feedback regarding this feature on the forums!
In addition we've made the following changes and fixes :
Upgraded to Unity 4.3
Fixed Shelters not counting towards decay grace period
Fixed injury status not disappearing after death
Serverside checks for deployables and structures (no more double dooring)
Some weapon deploy sounds were changed (hatchets no longer sound like guns being drawn)
Hand Cannon no longer requires a workbench to craft
9mm Pistol does slightly more damage and has less recoil
Reduced range on pipe shotgun
Bleeding is no longer a death sentence : Wounds will clot over time so it is possible to survive minor bleeding
Bleeding damage was increased, however...
Silencer now removes tracers as well as muzzle flash, less range reduction, less damage reduction.
Sleeping bags are easier to craft, 15 cloth instead of 20
Pillars take half as many resources to create as they used to
Grenades are larger and their physics should be more reliable, in addition they should deal appropriate damage now
Zombies should now interact with the rocks in the world, and should no longer float in mid-air
Server browser now shows history of servers played on
Server browser is optimized for smaller screens
Server browser doesn't show unresponsive servers
Server browser shows LAN servers
Server browser shows servers containing friends
Server now detects when it has frozen, and closes (allows auto restart scripts to kick in)
No longer uses DX11 mode (was slower, broke alt-tab, had no real benefits)
Added disconnect button
Serverlist can be sorted. Defaults to being ordered by player count descending.
Known Issues
There is a white development related grid, This will be removed ASAP
Alt tabbing can cause terrible FPS. This is a unity 4.3 issue
Grenades don't damage wildlife
After playing the game for a while over the weekend I realized I was having a hard time seeing things in the grass such as backpacks from killed players and zombies, so I added grass displacement. It's off by default as it has some issues but you can toggle it on by typing
grass.displacement true in the console (F1)
It's a work in progress and not everything causes displacement but one of the cool features of it is players leaving a trail where they walk, It's possible to track people for a short time due to this. Also your shelters and campfires will no longer be covered in grass, and backpacks/killed creatures will be easier to spot. Please post any feedback regarding this feature on the forums!
In addition we've made the following changes and fixes :
Upgraded to Unity 4.3
Fixed Shelters not counting towards decay grace period
Fixed injury status not disappearing after death
Serverside checks for deployables and structures (no more double dooring)
Some weapon deploy sounds were changed (hatchets no longer sound like guns being drawn)
Hand Cannon no longer requires a workbench to craft
9mm Pistol does slightly more damage and has less recoil
Reduced range on pipe shotgun
Bleeding is no longer a death sentence : Wounds will clot over time so it is possible to survive minor bleeding
Bleeding damage was increased, however...
Silencer now removes tracers as well as muzzle flash, less range reduction, less damage reduction.
Sleeping bags are easier to craft, 15 cloth instead of 20
Pillars take half as many resources to create as they used to
Grenades are larger and their physics should be more reliable, in addition they should deal appropriate damage now
Zombies should now interact with the rocks in the world, and should no longer float in mid-air
Server browser now shows history of servers played on
Server browser is optimized for smaller screens
Server browser doesn't show unresponsive servers
Server browser shows LAN servers
Server browser shows servers containing friends
Server now detects when it has frozen, and closes (allows auto restart scripts to kick in)
No longer uses DX11 mode (was slower, broke alt-tab, had no real benefits)
Added disconnect button
Serverlist can be sorted. Defaults to being ordered by player count descending.
Known Issues
There is a white development related grid, This will be removed ASAP
Alt tabbing can cause terrible FPS. This is a unity 4.3 issue
Grenades don't damage wildlife