Au moins le probl?me...
Message #1 le 2008-11-26 @ 19:30:32 par Azoumut:
...est entendu.
The WAR community has expressed concern with overall performance and server stability in Tier 4, particularly during large-scale fortress sieges. We want you to know that we?re listening and dedicated to resolving this issue as quickly as possible. Our Production team has been working hard to resolve this with both server-side fixes to resolve any crashing issues, as well as client-side fixes to improve frame rate and other graphic-related issues that can occur during large battles.
RvR is a core element to Warhammer Online, and we are committed to making it an enjoyable and exciting experience for all of our players. Our ultimate goal is to have our players focused on fighting their opponents and experiencing the thrill of RvR the way it should be. Thank you for your continued support and patience while we work to resolve these issues. We?ll keep you updated on our progress.
The WAR community has expressed concern with overall performance and server stability in Tier 4, particularly during large-scale fortress sieges. We want you to know that we?re listening and dedicated to resolving this issue as quickly as possible. Our Production team has been working hard to resolve this with both server-side fixes to resolve any crashing issues, as well as client-side fixes to improve frame rate and other graphic-related issues that can occur during large battles.
RvR is a core element to Warhammer Online, and we are committed to making it an enjoyable and exciting experience for all of our players. Our ultimate goal is to have our players focused on fighting their opponents and experiencing the thrill of RvR the way it should be. Thank you for your continued support and patience while we work to resolve these issues. We?ll keep you updated on our progress.
Message #2 le 2008-11-27 @ 9:34:06 par Scoute:
Y'?tais temps :-p
Message #3 le 2008-11-27 @ 13:01:45 par Azoumut:
Folks,
Yesterday I talked about the two major issues regarding the taking of a fortress. Here's a quick update:
1) Some (hopefully all) of the causes of the crashes/performance issues that have occurred during some sieges have been identified. Both are linked to the number of people who are involved in the events. Last night for example we had about 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle is certainly large-scale and epic RvR and shows that lots of people are out on the servers engaging in oRvR.
2) The team is working on a server-side fix to solve the crashing issue(s) while we are also looking at whether a 800+ person fortress battle is doable even under the best of conditions.
3) As I expected, some of the performance issues were indeed client-side and the team is readying a patch which we hope will fix a bug which was the major cause of unusually low framerate/lag in large-scale RvR. We hope the patch will go up today and if it does what we expect it to do, it should help in all RvR and not just large scale RvR.
So, that's the quick update.
Mark
pffffftttt!!!
Yesterday I talked about the two major issues regarding the taking of a fortress. Here's a quick update:
1) Some (hopefully all) of the causes of the crashes/performance issues that have occurred during some sieges have been identified. Both are linked to the number of people who are involved in the events. Last night for example we had about 800 people descend on one fortress at the same time. The results of that were indeed a crash unfortunately. Of course, an 800 person battle is certainly large-scale and epic RvR and shows that lots of people are out on the servers engaging in oRvR.
2) The team is working on a server-side fix to solve the crashing issue(s) while we are also looking at whether a 800+ person fortress battle is doable even under the best of conditions.
3) As I expected, some of the performance issues were indeed client-side and the team is readying a patch which we hope will fix a bug which was the major cause of unusually low framerate/lag in large-scale RvR. We hope the patch will go up today and if it does what we expect it to do, it should help in all RvR and not just large scale RvR.
So, that's the quick update.
Mark
pffffftttt!!!
Message #4 le 2008-11-27 @ 13:36:04 par Xarek:
D?j? l'histoire du 800 joueurs sur une forteresse j'ai un peu de mal ? le croire ... Avec un ratio de 1:1.1 ?a donne 360 orders vs 440 destro. Sur un serveur de 3000 joueurs environ ?a voudrait dire qu'il y aurait un peu plus du quart du serveur qui ?tait sur la forteresse o_0.
A mon avis il doit compter tous les joueurs de T4 qui ?taient dans les zones locked/contested et ?a, oui c'est largement "doable" pour un jeu con?u pour le RvR.
A mon avis il doit compter tous les joueurs de T4 qui ?taient dans les zones locked/contested et ?a, oui c'est largement "doable" pour un jeu con?u pour le RvR.