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HK : Vladmal Prime

Message #1 le 2011-7-31 @ 1:24:06 par Eloctinar:
Message #2 le 2011-7-31 @ 23:16:17 par Eloctinar:
well, here is some info,

since we killed it and its not a "progress boss"

- Big ones can be tanked and aoed down with the small trash
- Slows make the big mobs hit hard
- you can trivialise this fight by stacking mages and saboteurs

AOE everything down that doesnt need to be Polymorphed = win
this fight is horrendously easy this way and needs a fix "we littleraly killed it without banners in about 10 minutes ?
Message #3 le 2011-8-1 @ 1:49:42 par Eloctinar:
http://www.riftstrats.com/hammerknell-fortress/vladmal-prime/

Vladmal Prime is a mini-boss after Zilas on the way to Grugonim. The fights enrage timer is actually a bit difficult, but if you execute the fight properly and don't waste too much DPS swapping to adds you will score a kill fairly quick. The only reason guilds spent a decent amount of time on this boss is due to figuring out the mechanics.



Difficulty Level: 6 (Medium)
Health: 6.8 million
Hard Enrage Timer: 11 minutes



3 Tanks (Two traditional tanks and one who can kite)
5 Healers (2x Senticar, 2x Chloro, 1x Single target)
2 Support (Archon, Bard)
10 DPS



Phase 1: Incoming Adds

There is only one phase to this fight really. Just at one point during the fight the boss will start casting a new ability to make the fight a little more difficult.

The most important part of this fight is understanding the adds and what gimmick is attached to them.

robotadds.jpg

Boundless Delver, 126k HP - Have a buff called Heart of the Forge. Causes nearby enemies to take increased damage from Vladmal Prime.
Boundless Excavator, 658k HP - Have a buff called Grinding Servos. Deal major melee damage, do not cleave, and will die over time as long as they have a snare on them (kite).
Boundless Tunneler, 252k HP - Have a buff called Unstable Morphic Field. Tooltip says "this construct's morphic field has become severely unstable." Pretty much means keep away from raid members at all times. Can be crowd controlled and after they break out of the sheep they explode in a 5 meter radius for 80% of the players health.

The aggro radius on this boss is about 75% of his platform and he moves very, very quick. To start the fight the tank wants to aggro first and drag him back to his original position and tank him there the whole fight. The raid should spread out in a half circle around the boss, but should only cover about 1/3rd of the room as the other 2/3rd will be used for the adds.

Vladmir-Prime-Raid-Positioning1.jpg

Shortly after the fight starts a Tunneler will spawn. You should have a mage sitting at the top of the ramp ready to sheep the Tunneler as soon as it spawns. After the sheep breaks the Tunneler will explode in a radius around him for 80% of the players health.

A Delver will spawn second. You want the Delvers to be tanked towards the left side of the room and stick your two senticars on them. Senticars can sit on the Delvers the whole fight and provide massive AoE healing. You may want to sit one pure DPS on them so you never have more than 3, though. They throw spears at random raid members so having too many can cause RNG deaths.

An Excavator will spawn after a Delver. The Excavator's must be kited by a rogue tank spec'd for slows, or a tank and one dedicated slower. The adds take damage and die over time if they are slowed, and their health pool is too high for DPS to swap to due to the enrage timer. They have no cleave so you can kite the adds wherever you want on the platform.

Starting at 60% the boss will begin to cast Boundless Minions which provides all the adds with a temporary buff for 5 seconds. The Delver's cause you to take even more damage from Vladmal Prime, Excavators cannot be snared, and Tunnelers cannot be sheeped. This is the main reason you use 1/3rd of the room for the raid and 2/3rd for the people dealing with adds.

If you are positioned properly no one will have to worry about Tunneler's being sheeped too late, because the buff will run out long before the Tunneler reaches the raid. Only person who needs to worry about them is the tank kiting. The tank who is kiting needs to watch out for Tunnelers and make sure his range/positioning from the current Excavators is large enough where they can reapply snares before they reach them. Players tanking or DPS'ing the Delvers do not have to worry about anything.

Throughout the fight the boss will cast a debuff on three targets called Ancient Flames. This debuff has a very small radius and causes nearby players to take 1000 damage a second. Make sure your raid is spread out and if it is on melee they need to get out until the debuff is gone.

Also, the boss will cast an ability called Soot Cloud which grants him a 10 second buff that reduces damage taken from ranged and spell attacks. It also fears so melee need to run out every time or they risk getting feared into cleave range. Main tank may need to re-position two or three times during the fight.

The adds begin to spawn faster over time, but you should only ever have 1-3 Excavators and 1-4 Delvers up at any time. If you have more than that then your kiting is off on the Excavator's or the DPS is slow on Delvers. This fight is all about control.



Ancient Flames – Cast on three raid members at a time. Deals 1000 damage per second to players around the affected target.
Boundless Minions – Causes the adds to be immune to crowd control effects for 5 seconds.
Soot Cloud - Buff on boss which reduces damage taken from ranged and spell attacks. Also fears nearby enemies.

Spawned Adds:
Boundless Delver – Have a buff called Heart of the Forge which causes nearby enemies to take more damage from Vladmal Prime. Also randomly target raid members and throw spears at them for ~1.5k single target damage.
Boundless Excavator – Have a buff called Grinding Servos which causes them to take damage when snared.
Boundless Tunneler – Have a buff called Unstable Morphic Field which says the add is unstable (keep away from raid members). Blows up after sheep ends.
Message #4 le 2011-8-1 @ 9:07:04 par Biz:
sa lair le fun cette strategie ;0 ) sa va nous prendre un mechant bon kiteux !!
Message #5 le 2011-8-5 @ 4:17:28 par Ajelle:
Voici la strat simplifiée qu'on utilisera en raid pour OPTIMUS PRIME (le frère)
ce guide doit être lu et compris par TOUT les raiders et remplacants habituels.
Si vous avez des questions n'hésitez pas.

tank 1 (boss) = Stormbringa
tank 2 ( Delver ) = Eloctinar
tank 3 ( excavator ) Xarek - sera kiter tout le long du fight

autres assignements :

-Sheeper : Hetch - backup Mouru

-dps sur Delver en tout temps : Biz/Noras
- Snareux de boss de kite : Xarek - Melkior - Azgaz

- calleux d'abilitées : Sofis

Strat qu'on va utiliser :

- Le boss sera tanker au haut de la plate forme les dps range/healer seront a 15 yards du boss près des roches des 2 côtés.

- Les Delvers seront tanker du côté gauche du boss mais a un 20 yard a peu près vu qu'il stack un buff de domage sur le boss

- Le sheeper sera en tout temps en bas dans le coin droit pour sheeper le tunneler avant qu'il soit dans l'area du add de kiting parce que quand il '' dé-sheep'' il meurt et fait un aoe qui fait 80 % de votre vie en dommage

-Ne pas trop être vers l'arrièere pour donner plein de places a notre tank qui kite

Abilitées a faire attention tout au long du fight :

- a 60 % le boss va caster Boundless minions : ca boost les adds - le tunneler ne peut pas être sheeper et l'Excavator ne se snare plus. Pour ceci vu que le raid est stacker au haut de la plate-forme, le tunneler pourra être shheper avant qu'il touche au raid vu que le buff ne dure pas longtemps (5 secondes), Xarek devra faire attention de ne pas être près du shhep puisqu'il explose après.

- Le boss va caster ancient flames : 3 personnes dans le raid vont l'avoir ca tique a 1000 damages a tout ceux qui sont autour de la personne (debuff facilement reconnaissable dans le raid ui) ces personnes doivent se séparer du groupe ( vu notre positionnement il y aura plein de place au milieu) faire attention de ne pas coller Xarek

- Quand le boss va caster Soul cloud, Il va fearer du monde (ca a l'air random), les melee DOIVENT s'en aller immédiatement puisqu'ils peuvent être fearer en avant du boss et être cleaver. Encore une fois l'animation est facilement reconnaissable sur le boss


Et voila
Aj et Eloc
Message #6 le 2011-8-5 @ 5:05:35 par Kare:
exactment se qu on c dit taleur; gooddd ;D
Message #7 le 2011-8-5 @ 23:32:08 par Eloctinar:
Message #8 le 2011-8-8 @ 23:47:20 par Eloctinar:
Strategie de Bourrin

Storm sur le boss
Eloc en bas sur la roche qui pogne toutes les adds

Si un Tunneler est immune au sheep, on Eloc le pogne aussi pis le sheeper loubli.

4 aoe range/magic sur les mobs a Eloc
8 melee dps sur le boss
2 AoE healers
2 single heal sur chaque tank
2 tank

tank n spank, burn that face!
Message #9 le 2011-8-9 @ 12:36:51 par Eloctinar:
http://www.own3d.tv/video/171058/Zealots_vs_Vladmal_Prime[hr]
Big ones can be tanked and aoed down with the small trash
- Slows make the big mobs hit hard
- you can trivialise this fight by stacking mages and saboteurs

AOE everything down that doesnt need to be Polymorphed = win
this fight is horrendously easy this way and needs a fix "we littleraly killed it without banners in about 10 minutes ?
Message #10 le 2011-8-9 @ 16:53:49 par Xarek:
Quote: Slows make the big mobs hit hard

sight :rolleyes:
Message #11 le 2011-8-9 @ 17:14:04 par Hertuu:
j'ai juste hate d'essayer la technique bourrin! Purifucker all the way!

Sinon avec la fancy way on l'avait, falais juste un maximum de concentration de tout le monde un ptit 2 mins max de plus :p 13% c bon la!