River of Soul - Alsbeth the Discordant
Message #1 le 2011-5-1 @ 5:12:07 par Hertuu:
http://www.youtube.com/watch?v=SP0HHaDo5dk&feature=player_embedded
Alsbeth the Discordant
Health: 3,002,244
Abilities:
Chains of Discord: Cast on a random raid member. Bounces to up to 12 other raid members. Deals ~2200 damage. Cast every ~10 seconds.
Grave Bolt: Spammed on the tank. Stacks a 1% increased incoming damage debuff per hit. Deals ~2-4k Death Damage depending on stack size.
Punish Soul: Emotes that the player is Wracked with Energy. That player must continuously move until the debuff falls off. If they fail to move, they do ~900 damage per second to themselves and anyone nearby them. Cast every ~30 seconds.
Reaving Discord: Cleave. Deals 4-8k physical damage.
Discordant Meteor: Used during the air phase. Emotes that Alsbeth “Points” points at one person. 7-12 raid members must stack on that person so that the damage is spread. Deals 1k damage spread between 12 players. Used every ~30 seconds.
Discordant Ground: Used during the final phase. Lays a yellowish aoe ring on the ground. Ticks for 1700 Death damage per tick.
Discordant Shield: Used during the final phase. Reflects all attacks back to attackers. Alsbeth gains buffs from the attacks reflected (i.e. Swift Shots movement speed increase, or Phantom Blows damage reduction).
Adds Spawned:
Discordant Energy:
Health: 62,103
Abilities:
Discordant Energy: Ticks for ~300 death damage to any nearby player.
Fallen Defiant:
Health: 70,976
Abilities:
Despair of the Fallen: Hits random raid members for ~1k damage.
Deadly Cleave: ~1k damage cleave
Bolt of the Fallen: Spammed on tank. Hits for ~700 death damage.
Fallen Guardian
Health: 70,976
Abilities:
Despair of the Fallen: Hits random raid members for ~1k damage.
Deadly Cleave: ~1k damage cleave
Bolt of the Fallen: Spammed on tank. Hits for ~700 death damage.
Soul Harbinger
Health: 141,952
Abilities:
Fill the Soul: Stacking debuff applied to the tank. At 10 stacks the tank explodes. Deals ~3k per hit.
Soul Thief
Health: 141,952
Abilities:
Hollow the Soul: Stacking debuff applied to the tank. At 10 stacks the tank explodes. Deals ~3k per hit.
Soul Magus
Health: 177,440
Abilities:
Chains of Discord: Deals 1500 death damage. Bounces between raid members, capping at 12.
Soul Destruction: Long cast time, raid wiping spell. Must be interrupted.
Discordant Pillar
Health: 77,630
Protected by a shield. The shield is disabled by running crystals into the beams.
Tank Damage: Very high throughout the whole fight.
Raid Damage: Very high throughout the whole fight. Slightly lower during the air phase.
Strategy:
The fight begins with Tank#1 picking Alsbeth up. Tank #2 and #3 will pickup the 3 Fallen Guardians/Defiants that spawn. They will tank them behind Alsbeth facing away from the raid. The raid will begin Aoe´ing all adds and Alsbeth at this point. When the adds have died, all DPS will switch to Alsbeth.
Every ~40 seconds, Alsbeth will become immune, and fly into the air. At this point a Soul Harbinger, Soul Thief, or Soul Magus will spawn. She spawns varying amounts of adds each air phase. The pattern is:
1st phase: 1 random, and 1 Discordant Pillar
2nd phase: 2 random, and 2 Discordant Pillars
3rd phase: 1 of each, and 3 Discordant Pillars
She will also spawn 6 Discordant Energies. During the first 2 air phases, it is Tank #2 and #3´s responsibility to pickup the adds/discordant energies. During the 3rd+ air phase, Tank #1 will assist in picking up one add, with his always being the primary DPS target.
She also begins to use Discordant Meteor on one random raid member. When she emotes, and marks that player, all nearby raid members must stack on that person to disperse the damage evenly amongst them.
Whenever a Soul Magus is spawned, there must be at least 2 interrupters assigned to it. The spell they need to interrupt is Soul Destruction.
After the adds have been killed, Crystals will start spawning at the Galvanic Focus´ towards the edge of the arena. These must be collected and run to the beams that are shielding the Discordant Pillars. When the shield goes down, the raid will destroy the Pillar. When all pillars have been destroyed, Alsbeth will land.
After the Soul adds are killed during the air phase, Alsbeth will begin to spawn Fallen Defiants/Guardians in groups of 3. Tank #2 and #3 should be picking these up and dragging them to the center to be AoE´d down along with the Discordant Energies.
When Alsbeth lands, she will spawn 3 Fallen Defiants/Guardians.
There may be a point that the tank needs to temporarily swap to allow his Grave Bolt Debuff stacks to fall off. A rogue tank is also able to knock the stacks off by waiting until she lands, casts a Chains of Discord, then casts Punish Soul, and uses Scatter the Shadows to immunity the Grave Bolt she uses immediately afterwards.
At this point the fight is rinse/repeat until 20%.
At 20% Alsbeth RP´s a bit and then heals to 100% health. She will gain a incoming damage reflection shield and spawn ~10 Discordant Energies. She will continue using all ground abilities at this point with the addition of Discordant Ground. When she has her shield up, DPS must be AoE´ing Discordant Energy so they do not get overrun.
Crystals will also be spawning at the outskirts of the map at this point in time. All DPS should be picking these up and running them into Alsbeth. Each crystal they run into her does 7% of her health in damage.
She will continue to spawn ~10 Discordant Energies until she dies.
Raid Composition:
3 Tanks
1 Archon
1 Bard
2 Inquistor/Justicars
2 Warden/Sentinels
1 Chloromancer
1 Purifier/Sentinel
9 DPS
Alsbeth the Discordant
Health: 3,002,244
Abilities:
Chains of Discord: Cast on a random raid member. Bounces to up to 12 other raid members. Deals ~2200 damage. Cast every ~10 seconds.
Grave Bolt: Spammed on the tank. Stacks a 1% increased incoming damage debuff per hit. Deals ~2-4k Death Damage depending on stack size.
Punish Soul: Emotes that the player is Wracked with Energy. That player must continuously move until the debuff falls off. If they fail to move, they do ~900 damage per second to themselves and anyone nearby them. Cast every ~30 seconds.
Reaving Discord: Cleave. Deals 4-8k physical damage.
Discordant Meteor: Used during the air phase. Emotes that Alsbeth “Points” points at one person. 7-12 raid members must stack on that person so that the damage is spread. Deals 1k damage spread between 12 players. Used every ~30 seconds.
Discordant Ground: Used during the final phase. Lays a yellowish aoe ring on the ground. Ticks for 1700 Death damage per tick.
Discordant Shield: Used during the final phase. Reflects all attacks back to attackers. Alsbeth gains buffs from the attacks reflected (i.e. Swift Shots movement speed increase, or Phantom Blows damage reduction).
Adds Spawned:
Discordant Energy:
Health: 62,103
Abilities:
Discordant Energy: Ticks for ~300 death damage to any nearby player.
Fallen Defiant:
Health: 70,976
Abilities:
Despair of the Fallen: Hits random raid members for ~1k damage.
Deadly Cleave: ~1k damage cleave
Bolt of the Fallen: Spammed on tank. Hits for ~700 death damage.
Fallen Guardian
Health: 70,976
Abilities:
Despair of the Fallen: Hits random raid members for ~1k damage.
Deadly Cleave: ~1k damage cleave
Bolt of the Fallen: Spammed on tank. Hits for ~700 death damage.
Soul Harbinger
Health: 141,952
Abilities:
Fill the Soul: Stacking debuff applied to the tank. At 10 stacks the tank explodes. Deals ~3k per hit.
Soul Thief
Health: 141,952
Abilities:
Hollow the Soul: Stacking debuff applied to the tank. At 10 stacks the tank explodes. Deals ~3k per hit.
Soul Magus
Health: 177,440
Abilities:
Chains of Discord: Deals 1500 death damage. Bounces between raid members, capping at 12.
Soul Destruction: Long cast time, raid wiping spell. Must be interrupted.
Discordant Pillar
Health: 77,630
Protected by a shield. The shield is disabled by running crystals into the beams.
Tank Damage: Very high throughout the whole fight.
Raid Damage: Very high throughout the whole fight. Slightly lower during the air phase.
Strategy:
The fight begins with Tank#1 picking Alsbeth up. Tank #2 and #3 will pickup the 3 Fallen Guardians/Defiants that spawn. They will tank them behind Alsbeth facing away from the raid. The raid will begin Aoe´ing all adds and Alsbeth at this point. When the adds have died, all DPS will switch to Alsbeth.
Every ~40 seconds, Alsbeth will become immune, and fly into the air. At this point a Soul Harbinger, Soul Thief, or Soul Magus will spawn. She spawns varying amounts of adds each air phase. The pattern is:
1st phase: 1 random, and 1 Discordant Pillar
2nd phase: 2 random, and 2 Discordant Pillars
3rd phase: 1 of each, and 3 Discordant Pillars
She will also spawn 6 Discordant Energies. During the first 2 air phases, it is Tank #2 and #3´s responsibility to pickup the adds/discordant energies. During the 3rd+ air phase, Tank #1 will assist in picking up one add, with his always being the primary DPS target.
She also begins to use Discordant Meteor on one random raid member. When she emotes, and marks that player, all nearby raid members must stack on that person to disperse the damage evenly amongst them.
Whenever a Soul Magus is spawned, there must be at least 2 interrupters assigned to it. The spell they need to interrupt is Soul Destruction.
After the adds have been killed, Crystals will start spawning at the Galvanic Focus´ towards the edge of the arena. These must be collected and run to the beams that are shielding the Discordant Pillars. When the shield goes down, the raid will destroy the Pillar. When all pillars have been destroyed, Alsbeth will land.
After the Soul adds are killed during the air phase, Alsbeth will begin to spawn Fallen Defiants/Guardians in groups of 3. Tank #2 and #3 should be picking these up and dragging them to the center to be AoE´d down along with the Discordant Energies.
When Alsbeth lands, she will spawn 3 Fallen Defiants/Guardians.
There may be a point that the tank needs to temporarily swap to allow his Grave Bolt Debuff stacks to fall off. A rogue tank is also able to knock the stacks off by waiting until she lands, casts a Chains of Discord, then casts Punish Soul, and uses Scatter the Shadows to immunity the Grave Bolt she uses immediately afterwards.
At this point the fight is rinse/repeat until 20%.
At 20% Alsbeth RP´s a bit and then heals to 100% health. She will gain a incoming damage reflection shield and spawn ~10 Discordant Energies. She will continue using all ground abilities at this point with the addition of Discordant Ground. When she has her shield up, DPS must be AoE´ing Discordant Energy so they do not get overrun.
Crystals will also be spawning at the outskirts of the map at this point in time. All DPS should be picking these up and running them into Alsbeth. Each crystal they run into her does 7% of her health in damage.
She will continue to spawn ~10 Discordant Energies until she dies.
Raid Composition:
3 Tanks
1 Archon
1 Bard
2 Inquistor/Justicars
2 Warden/Sentinels
1 Chloromancer
1 Purifier/Sentinel
9 DPS