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The Desert Queen (50) Raid, Weekly

Message #1 le 2011-3-9 @ 11:49:50 par killmore:
Salut,

J'ai fait une petite recherche pour savoir quel classe possède un healing reduction pour pouvoir en stack sur le boss pour ainsi ignorer totalement les adds.


Quote: Champion
Lingering Wounds (Requires 15 points, 2 ranks) - Critical hits reduce healing on target by 25/50% for 15 seconds.

Quote: Nightblade
Fell Blade (32 point root ability) - The Rogue enchants their weapons with Death magic. Each weapon attack has a 20% chance to deal 29 Death damage and adds a curse on the enemy that lasts for 15 seconds, reducing healing taken by 50%. Lasts 1 hour. Only 2 weapon enchantments can be applied at a time.

Quote: Dominator
Void Shroud (18 point root ability) - 10 sec cooldown - Curses the enemy, reducing all healing they receive by 50% for 10 seconds.

Quote: Chloromancer
Blight: Requires 38 points spent in the Chloromancer soul. - 30.00 Seconds Cooldown - Strips all heal over time effects from the enemy and reduces healing they receive by 50% for 8 seconds.

Quote: Dominator
Chastise: Requires 30 points spent in the Dominator soul. - 30.00 Seconds Cooldown - Curses the enemy for 20 seconds, inflicting a penalty on them each time they perform an action, placing a stacking debuff on them reducing their damage and healing for 6 seconds by 10% per stack. Max 10 stacks. This ability can only be used on players and player pets.

Draining Presence: Requires 51 points spent in the Dominator soul. - no cooldown - Projects the Mage's presence on the target, draining the energy from enemies within 10 meters. Each time an affected enemy performs an action they receive a stacking debuff, reducing their damage and healing by 10% for 6 seconds per stack. Max 10 stacks. This ability consumes Charge while active. Charge cannot be gained while active. This ability only effects players and player pets.

Quote: Necromancer
Essence Link: Requires 10 points spent in the Necromancer soul. - No Cooldown - Reduces any healing the enemy receives by 30% for 60 seconds. Causes undead pets to heal the pet owner for 6 health each time the pet deals damage.

Quote: Archmage
Withered Veins: Requires 15 points spent in the Archmage soul. - Your single target non-instant damage spells add Withered Veins to players, reducing healing received by 5%. Stacks up to 5 times. Last for 10 seconds.

Quote: Infiltrator
Anathema: Requires 15 points spent in the Infiltrator soul. - 30.00 Seconds Cooldown - Reduces the healing done by the enemy player by 50%. Each successful heal reduces the effect by 10%. Lasts up to 30 seconds.

Quote: Druid
Spiteful Spirit: Requires 44 points spent in to the Druid soul. - 8.00 Seconds Cooldown - A malevolent strike that calls on a spiteful spirit to hinder aid given to the enemy, dealing weapon plus 76 to 79 Physical damage, in addition to causing healing abilities used on them to heal 50% less health for 15 seconds.

Quote: Templar
Retribution: Requires 20 points spent in the Templar soul. - 2 Minutes Cooldown - Transfers 50% of all healing used on the enemy to the Cleric. Lasts 15 seconds.


Message #2 le 2011-3-9 @ 13:20:14 par killmore:
Si ont éliminent les buffs avec un trop gros cooldown, un effet plus petit que 50% ou les gimmicks useless il reste:

Quote: Champion
Lingering Wounds (Requires 15 points, 2 ranks) - Critical hits reduce healing on target by 25/50% for 15 seconds.

Quote: Nightblade
Fell Blade (32 point root ability) - The Rogue enchants their weapons with Death magic. Each weapon attack has a 20% chance to deal 29 Death damage and adds a curse on the enemy that lasts for 15 seconds, reducing healing taken by 50%. Lasts 1 hour. Only 2 weapon enchantments can be applied at a time.

Quote: Dominator
Void Shroud (18 point root ability) - 10 sec cooldown - Curses the enemy, reducing all healing they receive by 50% for 10 seconds.

Quote: Druid
Spiteful Spirit: Requires 44 points spent in to the Druid soul. - 8.00 Seconds Cooldown - A malevolent strike that calls on a spiteful spirit to hinder aid given to the enemy, dealing weapon plus 76 to 79 Physical damage, in addition to causing healing abilities used on them to heal 50% less health for 15 seconds.
Message #3 le 2011-3-9 @ 14:15:04 par Cpt-Safety:
J'ai l'impression que l'on devrait être ok pour le faire la prochaine fois si tout le monde met leur dot.

Le premier try que nous avons fait à quand même durée longtemps.
J'ai juste hâte de voir la seconde vague de add que nous devons tuer.

Message #4 le 2011-3-9 @ 14:19:54 par killmore:
oublie sa pour le dps in time, ont etaient a 2-3 secondes de tuer 1 add (dans nos best dps switch), imagine 2, ca veux dire qui faudrais au minimum 2 fois plus de DPS.. je prefere de loin la cheesy way de stack 2 debuff de 50%

Donc,

Pour les Nightblade et Champion ils possedent effectivement un 50% debuff sauf que le hic c'est un "random" debuff.

Il faut tous ce stack dans le centre de la piece, le plus possible sur Akala car les adds explose et crée un AoE dmg quand il meurt.

Toute le raid focus all out DPS sur Akala, personne dps les adds il vont juste mourir tout seul overtime.

en phase4 (en bas de 25%) le boss enrage, fait plus de dégat au tank et fait un aoe damage sur toute le raid, dont panic, le buff ce PURGE
Message #5 le 2011-3-9 @ 14:45:56 par Sundown:
Je vous conseille aussi de regarder de pres l'archon (spe mage). Quasiment inutile en solo et guere interessante en groupe, cette spe devient monstrueuse en raid. Je suis moi meme mais je n'ai pas encore tester. On verra niveau 50. Si ya des mages qui ont tester ou qui ont des feedback ca serait sympa de faire partager.
Message #6 le 2011-3-9 @ 17:50:51 par killmore:
@Sundown, c'est clair que le spec Archon, bard, chloro, bard, shaman sont des gros buffer. Mais le but du thread c'est plus pour discuter du probleme de healing
Message #7 le 2011-3-9 @ 20:22:25 par Sundown:
ok j'avais pas compris que c'etait un topic reserve au probleme de healing. Je pensais que c'etait un topic pour parler du raid comme le disais le titre du topic : "The Desert Queen (50) Raid, Weekly"
Message #8 le 2011-3-9 @ 21:24:33 par killmore:
Sundown wrote: ok j'avais pas compris que c'etait un topic reserve au probleme de healing. Je pensais que c'etait un topic pour parler du raid comme le disais le titre du topic : "The Desert Queen (50) Raid, Weekly"

j'fais juste dire que c'est logique d'apporter des supports classe, en fait tu pourrais le copier coller dans tout les threads qui va y avoir dans l'avenir qui va parler des raid boss..
Message #9 le 2011-3-11 @ 10:16:16 par Mouru:
Quote: Dominator
Chastise: Requires 30 points spent in the Dominator soul. - 30.00 Seconds Cooldown - Curses the enemy for 20 seconds, inflicting a penalty on them each time they perform an action, placing a stacking debuff on them reducing their damage and healing for 6 seconds by 10% per stack. Max 10 stacks. This ability can only be used on players and player pets.

Draining Presence: Requires 51 points spent in the Dominator soul. - no cooldown - Projects the Mage's presence on the target, draining the energy from enemies within 10 meters. Each time an affected enemy performs an action they receive a stacking debuff, reducing their damage and healing by 10% for 6 seconds per stack. Max 10 stacks. This ability consumes Charge while active. Charge cannot be gained while active. This ability only effects players and player pets.

C'est 2 la marche seulement sur des players

Et est-ce que ce boss à une mana bar ? Si oui on pourrait ce faire un bbq de void knight et de dominator


Message #10 le 2011-3-11 @ 11:18:10 par killmore:
Mouru wrote:
Quote: Dominator
Chastise: Requires 30 points spent in the Dominator soul. - 30.00 Seconds Cooldown - Curses the enemy for 20 seconds, inflicting a penalty on them each time they perform an action, placing a stacking debuff on them reducing their damage and healing for 6 seconds by 10% per stack. Max 10 stacks. This ability can only be used on players and player pets.

Draining Presence: Requires 51 points spent in the Dominator soul. - no cooldown - Projects the Mage's presence on the target, draining the energy from enemies within 10 meters. Each time an affected enemy performs an action they receive a stacking debuff, reducing their damage and healing by 10% for 6 seconds per stack. Max 10 stacks. This ability consumes Charge while active. Charge cannot be gained while active. This ability only effects players and player pets.

C'est 2 la marche seulement sur des players

Et est-ce que ce boss à une mana bar ? Si oui on pourrait ce faire un bbq de void knight et de dominator




Ta raison j´avais mal lu, donc ont peut le retirer de la liste des habiletés possible. Pour ce qui de la barre de mana du boss c'est pas hyper important puisque ce sont les bonshommes de roche qui spawn qui heal. Sauf que la strat est d'ignoré les adds en plaçant 2 buffs de 50% healing reduction sur le boss.
Message #11 le 2011-3-12 @ 13:01:52 par Nekozenji:
killmore wrote: Infiltrator
Anathema: Requires 15 points spent in the Infiltrator soul. - 30.00 Seconds Cooldown - Reduces the healing done by the enemy player by 50%. Each successful heal reduces the effect by 10%. Lasts up to 30 seconds.

Inutile en PvE. Pas surprenant, c'est la soul PvP de Rogue. ;)