Patch 5 Avril
Message #1 le 2013-4-4 @ 21:12:51 par GSP:
Nouveau systeme de wobble.
Nouveau tutorial.
Possible don de 50k prowess point pour tester le nouveau systeme de "leveling".
Nouveau tutorial.
Possible don de 50k prowess point pour tester le nouveau systeme de "leveling".
Message #2 le 2013-4-5 @ 9:16:18 par Meldor:
This was a patch to mainly address the crosshair wobble system we were using so far. After tester feedback on how this wasn't working for them, we redesigned the functionality and implemented it.
Update: We've added a "Sell 10 Wood to Vendor" feat, that rewards you with 50.000 Prowess Points, for testing end-game PvP.
Changes / Additions:
A new crosshair wobble system is now in place. The longer you hold your arrow or spell, the more accuracy you gain. Skirmishers have an accuracy bonus (shorter time required to full accuracy) when using their bows, while Elementalists and Primalists have the same bonus when using their staves.
Teleport skills (House recall, Bindstone Recall, Runestone using, Summon friend) are no longer available while in a dungeon.
Changed the HUD fadeout to only fadeout the target-related visual components
Reduced the radius of the safe areas.
Added a visual indicator in the map for the safe areas that can be toggled on/off from the map filters.
Changed it so when a player successfully salvages an item, the resources they receive will be added to their inventory in the same location/bag that the salvaged item was removed from; be it the inventory root, a bag, a “salvage bag” or a bag within a “salvage bag”
New sounds for casting Deadeye school abilities.
New sounds for Player Weapons Sheathe/Unsheathe
New sounds for Primalist Spells
New sounds for On Screen Messaging
New Earthquake Monster Spell
Changed descriptions of Spirit Bond and Wall of righteous force
Changed description of treasure maps
Changed descriptions of all attributes
Fixes:
Fix for a bug where player animation stuck to "falling" if using evade skill right after another skill is performed.
Fix for a bug that would cause some monsters not to use their secondary attack animation.
Fix for a bug that would not play some sounds in the starting tutorial inside the dragon cave.
Fix for Consecrate animations not displaying correctly
Fix for animation de-sync when spamming the attack button.
Fix for players glitching when frame rate drops suddenly
Fix for observers not being able to see the correct animations of rune stone recall, while the player is trading.
Fix for a bug that made the player appear to slide after getting up from resting.
Fixes for player idle animations.
Fixed a bug where you could attain any “Craft 500 primalist robes” feat from any tier with only crafting 100.
Fix the “Harvest one of each Essences” feat
Fixed the “Craft a full Elegant Elementalist robes set” feat
Fixed a bug where Primalist robe crafting feats would be unlocked before they should.
Fixed Giants feat to take into account Ogres
Fix for default attacks not executed when having low stats
Players can open bags in trade window and scroll through it
Fixed a bug where the SFX of house recall skill would not stop if the skill was canceled
Fixed a bug where idle animation would play on character creator screen
Fixed client crash when a salvageable item is dragged to the left-menu bar
Fix for clan overview window not auto-refreshing when an issued/received mercenary contract is rejected/withdrawn
Fix for mercenary contract create window not showing any entries in the clan list (for counter-offer contracts)
Fix for pending mercenary contracts not being auto-expired when the clan joins the attackers side of the challenge
Fix for non-functional "cancel clan leave" option being visible for all clan members that viewed a leaving clan member's clan member overview window
Removed some on-screen notifications that were being obscured by the new on-screen animation special-effects (for conquests)
Fixed a bug where lines representing clan relations did not appear on the map
Fixed a bug where the “split item” window remained open after leaving gui mode.
Fix for client crash when an item is dragged past the crafting window and onto the left menu-bar
Fix for salvaging queue stopping performing when an item from a bag nested within the salvage bag is removed, and the bag is updated
Fix for salvaged broken items always being taken from the 1st stack encountered in the inventory, not necessarily the stack that was added to the salvaging queue
Fix for the possibility that multiple siege-stones can be spawned at the same location, by multiple players concurrently spamming the siege-stone item
Fix for the "minimum distance from other siege-stones" check passing, when the other siege-stone is spawning (and it's "position" is below ground)
Visual Changes:
Godrays were added as new visual effect. They can be toogled on/off from the Video Options Menu.
Dragon Armor has been visually updated.
Visual Changes to the Player, Monster, Fire Dragon and Ice Dragon tombstones and addition of a new loot-able effect
Visual and Level Improvements for the spawn points in Idawoll, Firun and Nerzok
Updated liquid surfaces (acid)
Various other visual optimizations
Starting Experience:
Changed some tooltips in the character creation screen.
The number of mobs on the tutorial area has been reduced, while at the same time it has been made easier for brand new players to progress through it.
Thank you for reading
Update: We've added a "Sell 10 Wood to Vendor" feat, that rewards you with 50.000 Prowess Points, for testing end-game PvP.
Changes / Additions:
A new crosshair wobble system is now in place. The longer you hold your arrow or spell, the more accuracy you gain. Skirmishers have an accuracy bonus (shorter time required to full accuracy) when using their bows, while Elementalists and Primalists have the same bonus when using their staves.
Teleport skills (House recall, Bindstone Recall, Runestone using, Summon friend) are no longer available while in a dungeon.
Changed the HUD fadeout to only fadeout the target-related visual components
Reduced the radius of the safe areas.
Added a visual indicator in the map for the safe areas that can be toggled on/off from the map filters.
Changed it so when a player successfully salvages an item, the resources they receive will be added to their inventory in the same location/bag that the salvaged item was removed from; be it the inventory root, a bag, a “salvage bag” or a bag within a “salvage bag”
New sounds for casting Deadeye school abilities.
New sounds for Player Weapons Sheathe/Unsheathe
New sounds for Primalist Spells
New sounds for On Screen Messaging
New Earthquake Monster Spell
Changed descriptions of Spirit Bond and Wall of righteous force
Changed description of treasure maps
Changed descriptions of all attributes
Fixes:
Fix for a bug where player animation stuck to "falling" if using evade skill right after another skill is performed.
Fix for a bug that would cause some monsters not to use their secondary attack animation.
Fix for a bug that would not play some sounds in the starting tutorial inside the dragon cave.
Fix for Consecrate animations not displaying correctly
Fix for animation de-sync when spamming the attack button.
Fix for players glitching when frame rate drops suddenly
Fix for observers not being able to see the correct animations of rune stone recall, while the player is trading.
Fix for a bug that made the player appear to slide after getting up from resting.
Fixes for player idle animations.
Fixed a bug where you could attain any “Craft 500 primalist robes” feat from any tier with only crafting 100.
Fix the “Harvest one of each Essences” feat
Fixed the “Craft a full Elegant Elementalist robes set” feat
Fixed a bug where Primalist robe crafting feats would be unlocked before they should.
Fixed Giants feat to take into account Ogres
Fix for default attacks not executed when having low stats
Players can open bags in trade window and scroll through it
Fixed a bug where the SFX of house recall skill would not stop if the skill was canceled
Fixed a bug where idle animation would play on character creator screen
Fixed client crash when a salvageable item is dragged to the left-menu bar
Fix for clan overview window not auto-refreshing when an issued/received mercenary contract is rejected/withdrawn
Fix for mercenary contract create window not showing any entries in the clan list (for counter-offer contracts)
Fix for pending mercenary contracts not being auto-expired when the clan joins the attackers side of the challenge
Fix for non-functional "cancel clan leave" option being visible for all clan members that viewed a leaving clan member's clan member overview window
Removed some on-screen notifications that were being obscured by the new on-screen animation special-effects (for conquests)
Fixed a bug where lines representing clan relations did not appear on the map
Fixed a bug where the “split item” window remained open after leaving gui mode.
Fix for client crash when an item is dragged past the crafting window and onto the left menu-bar
Fix for salvaging queue stopping performing when an item from a bag nested within the salvage bag is removed, and the bag is updated
Fix for salvaged broken items always being taken from the 1st stack encountered in the inventory, not necessarily the stack that was added to the salvaging queue
Fix for the possibility that multiple siege-stones can be spawned at the same location, by multiple players concurrently spamming the siege-stone item
Fix for the "minimum distance from other siege-stones" check passing, when the other siege-stone is spawning (and it's "position" is below ground)
Visual Changes:
Godrays were added as new visual effect. They can be toogled on/off from the Video Options Menu.
Dragon Armor has been visually updated.
Visual Changes to the Player, Monster, Fire Dragon and Ice Dragon tombstones and addition of a new loot-able effect
Visual and Level Improvements for the spawn points in Idawoll, Firun and Nerzok
Updated liquid surfaces (acid)
Various other visual optimizations
Starting Experience:
Changed some tooltips in the character creation screen.
The number of mobs on the tutorial area has been reduced, while at the same time it has been made easier for brand new players to progress through it.
Thank you for reading